Thursday, July 25, 2019
adamgryu:
“Here’s a little trick I’ve been using to render the ocean in A Short Hike! The water is just a plane that follows the player around. The texture and vertex animations are all done in world space!
”
Wow, that’s so clever!

adamgryu:

Here’s a little trick I’ve been using to render the ocean in A Short Hike! The water is just a plane that follows the player around. The texture and vertex animations are all done in world space!

Wow, that’s so clever!