Here’s a little trick I’ve been using to render the ocean in A Short Hike! The water is just a plane that follows the player around. The texture and vertex animations are all done in world space!
Wow, that’s so clever!
This is what i’ve been working on for the past month. It’s almost done.
Tilemancer will be a procedural tile generator. You can generate a palette, generate tiles, and edit them later if you’re not satisfied.
Looking forward to this! The stuff you posted on the chat looks really awesome!
Zero Brush (Instant Texture Painting Addon) For Blender
I just found this awesome plugin for Blender that makes texture painting a lot better! It adds easy/instant texture paint setup, layers, paint-through, easy transparency, and a whole bunch of other options! I’m going to try to use it for the Insanity Jam! :)
It’s included as part of this Blender tweak called the Sensei Format, which is meant to make Blender easier to learn and use by tweaking hotkeys and adding a ton of other useful features! So if you’ve wanted to start using Blender but have been intimidated by its format, look into the Sensei Format! There are tons of tutorials and stuff to help you get started and understand what to do.
But if you’re like me and you already learned how to use default Blender, you can just install the Zero Brush addon by itself, which is super awesome, too! There are video tutorials for how to install everything if you need any help with that, too.
Enjoy! :D
I learned how to make seamless hand-painted textures today! They’re not, like, the best textures ever, and maybe the grass looks too much like thorns, and maybe the dirt looks a little bit too much like beans, but I’m so excited! I could never figure out how it was done before, but now thanks to this video tutorial I found, organic textures like dirt and grass are actually doable! In GIMP, you can add a little more “seamlessness” if you want: just follow what this guy does and then do a Filter -> Map -> Make Seamless on top of the final combined layer and BOOM! Beautiful seamless textures. :)
I tried bump-mapping these a little bit, but that just looked bad. It also kind of defeats the purpose of the hand-painted look… Oh well!
I’m going to try to do simple hand-painted textures like this for ./Gather, because I think that would do the world the most justice. :)
Here’s what I was able to make last night just in my free time. 3 pillars, 2 pots, and sand texture! These are all potentially for Project Lost Land, and I’m really liking how it’s turning out so far… I might be able to do the graphics this way after all.
Fingers crossed!
I’m not using Maya (I’m using Blender), and I haven’t watched the video (yet, sorry), but I think learning the concepts and workflow of UV mapping is helpful in itself, even if it is a different application, so I’ll post this here for people like me who are learning (or who do have Maya). :)
Started learning C++ with plans to make my own games.
Can’t decide whether to start with pixel art or low poly!
Note, the source for this is actually http://www.maxhancock.net/3d.html.
Geez, this looks so good! And look at that tiny polycount! This is more or less what I was wanting to make, but I can’t figure out how to do it! I don’t know how to get the faces to look good or how to do multiple, like, colors on the fabrics… Can someone help me learn textures like this? Preferably with Blender?
EDIT: I found a tutorial that’s helpful just reading through it so far!
http://cg.tutsplus.com/tutorials/blender/modeling-uvmapping-and-texturing-a-low-poly-t-rex-in-blender-part-2/
EDIT 2: I haven’t looked at this one yet, but it may also be helpful for human characters (it’s three parts with about 3 videos each part, I believe):
http://cg.tutsplus.com/tutorials/blender/model-uv-and-texture-a-complete-manga-character-in-blender-day-1/
I just looked at it a little, just keep in mind that it’s for Blender 2.4x, which has a very different interface than the new 2.6x.


