Thursday, July 25, 2019
adamgryu:
“Here’s a little trick I’ve been using to render the ocean in A Short Hike! The water is just a plane that follows the player around. The texture and vertex animations are all done in world space!
”
Wow, that’s so clever!

adamgryu:

Here’s a little trick I’ve been using to render the ocean in A Short Hike! The water is just a plane that follows the player around. The texture and vertex animations are all done in world space!

Wow, that’s so clever!

Sunday, January 31, 2016
leddev:
“This is what i’ve been working on for the past month. It’s almost done.
Tilemancer will be a procedural tile generator. You can generate a palette, generate tiles, and edit them later if you’re not satisfied.
”
Looking forward to this! The...

leddev:

This is what i’ve been working on for the past month. It’s almost done.

Tilemancer will be a procedural tile generator. You can generate a palette, generate tiles, and edit them later if you’re not satisfied.

Looking forward to this! The stuff you posted on the chat looks really awesome!

Monday, October 13, 2014 Tuesday, July 22, 2014

I learned how to make seamless hand-painted textures today! They’re not, like, the best textures ever, and maybe the grass looks too much like thorns, and maybe the dirt looks a little bit too much like beans, but I’m so excited! I could never figure out how it was done before, but now thanks to this video tutorial I found, organic textures like dirt and grass are actually doable! In GIMP, you can add a little more “seamlessness” if you want: just follow what this guy does and then do a Filter -> Map -> Make Seamless on top of the final combined layer and BOOM! Beautiful seamless textures. :)

I tried bump-mapping these a little bit, but that just looked bad. It also kind of defeats the purpose of the hand-painted look… Oh well!

I’m going to try to do simple hand-painted textures like this for ./Gather, because I think that would do the world the most justice. :)

Thursday, January 16, 2014
Here’s what I was able to make last night just in my free time. 3 pillars, 2 pots, and sand texture! These are all potentially for Project Lost Land, and I’m really liking how it’s turning out so far… I might be able to do the graphics this way after...

Here’s what I was able to make last night just in my free time. 3 pillars, 2 pots, and sand texture! These are all potentially for Project Lost Land, and I’m really liking how it’s turning out so far… I might be able to do the graphics this way after all.

Fingers crossed!

Wednesday, January 15, 2014
I finally “get” textures!

I finally “get” textures!

Monday, December 30, 2013
I’m not using Maya (I’m using Blender), and I haven’t watched the video (yet, sorry), but I think learning the concepts and workflow of UV mapping is helpful in itself, even if it is a different application, so I’ll post this here for people like me...

I’m not using Maya (I’m using Blender), and I haven’t watched the video (yet, sorry), but I think learning the concepts and workflow of UV mapping is helpful in itself, even if it is a different application, so I’ll post this here for people like me who are learning (or who do have Maya). :)

Saturday, December 28, 2013
missingfluids:
“ Started learning C++ with plans to make my own games.
Can’t decide whether to start with pixel art or low poly!
Note, the source for this is actually http://www.maxhancock.net/3d.html.
”
Geez, this looks so good! And look at that...

missingfluids:

Started learning C++ with plans to make my own games.

Can’t decide whether to start with pixel art or low poly!

Note, the source for this is actually http://www.maxhancock.net/3d.html.

Geez, this looks so good! And look at that tiny polycount! This is more or less what I was wanting to make, but I can’t figure out how to do it! I don’t know how to get the faces to look good or how to do multiple, like, colors on the fabrics… Can someone help me learn textures like this? Preferably with Blender?

EDIT: I found a tutorial that’s helpful just reading through it so far!
http://cg.tutsplus.com/tutorials/blender/modeling-uvmapping-and-texturing-a-low-poly-t-rex-in-blender-part-2/

EDIT 2: I haven’t looked at this one yet, but it may also be helpful for human characters (it’s three parts with about 3 videos each part, I believe):
http://cg.tutsplus.com/tutorials/blender/model-uv-and-texture-a-complete-manga-character-in-blender-day-1/
I just looked at it a little, just keep in mind that it’s for Blender 2.4x, which has a very different interface than the new 2.6x.

Sunday, December 22, 2013
Ohhhh god, I have so much to learn…

Ohhhh god, I have so much to learn…